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Contents Lighting can be a little confusing in a 3-D program. Because lights in 3-D are positioned an infinite distance from objects, shading for different objects is the same, no matter what the position of the objects. For example, if the lights are in the upper left, objects on the far left have the same lighting as objects on the far right. If the lights were positioned closer, the shading would appear differently. A good way to think of the lights that you create is that they resemble sunlight to us earthbound creatures. Light from the sun shines on an object in New York City almost exactly the same way it shines on an object in Boston. Because the sun is so far away, the difference in the position of the sun relative to the two cities is minute. If the sun was an infinite distance away and Earth was flat, the two cities would have exactly the same sunlight. Because there are no shadows in Illustrator s 3D Extrude & Bevel Options dialog box, objects that are between the light source and another object let light pass through them so that the light can reach the hidden object. Speaking of how email messages are constructed, it s time to take a look at the Internet Message Format (RFC 2822) and Multipurpose Internet Mail Extensions (or MIME). trace(xnAuthorName.nodeValue);
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