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5 Defining Fields
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10: Advanced Form Design
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The reflection part of the reflection hologram model can be simulated by mirror-flipping the reference and illumination beams along the axis of the hologram when we compute angles. Here s how this flip works. Let s say we have transmission hologram exposure geometry we d like to turn into a reflection one. Draw the hologram plane and the reference and object beams on a sheet of paper. Now, imagine that the reference and object beam lines are actually on two pages of thin newspaper with the hologram line as the seam. Turn the page of this newspaper so that the reference beam moves over to the other side of the hologram line from object beam.
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In another clay exercise, this time with adult males, I instructed the group to make a gift out of clay and present it to someone within the group. One young adult presented the American ag (Figure 6.14) to one of his peers and stated, Jimmy makes beautiful things, and in case we have to add this to another project I want him to do it. In each of these cases (Figures 6.13 and 6.14) the objects created offered a symbol of the instinctual self and provided further illumination of the unconscious. Accordingly, for the female who created the penguin, this personal symbol and her resultant verbal statement penguins don t mind the cold constituted a metaphor for her peer s coldness and her ensuing protective need to insulate herself. For all the peers, this expression, coupled with an interactive process that was largely centered on anxiety, gave impetus to planned directives that focused on acceptance, feeling motivation, and cooperation. In this vein, it was integral for these females to experience and explore their anxiety (rather than distracting themselves through attack) in response to member-to-member interactions. In contrast to the personal metaphor of the penguin, the ag, in Figure 6.14, has a rich history of symbolism and, in addition to being purely a personal symbol, is in many respects universal as a representation of group allegiance, honor, and independence (Matthews, 1986). Thus, its creation and presentation held numerous levels of meaning, both personal and collective. It was therefore important to process and discuss the image on a deeper level than the creator s statement ( Jimmy makes beautiful things, and in case we have to add this to another project I want him to do it ).
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Figure 5-9: You can easily cloak or uncloak your site folders. To uncloak all site folders (and files), choose Site Cloaking Uncloak All from the Options menu or the pop-up context menu.
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Observation points
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5.4 Transport and Application Layer Effects
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5.4 ARBITRARILY SHAPED SURFACES In this section, we will present some viewpoints on arbitrarily shaped surfaces. These surfaces include hybrid surfaces, analytically specified surfaces, and numerically specified surfaces. These surfaces can simulate a real vehicle or aircraft better than the generic sur-
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About Hacking
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In this section, we will consider a faceted circular cylinder and a faceted elliptic cylinder. Both the isolated mutual coupling and isolated element patterns are analyzed with waveguide-fed apertures as radiators. The results are compared with results obtained for a corresponding smooth surface. The facets are supposed to be subarrays and must always be large enough to support the radiating elements. Thus, there is no sense in making the facets smaller until a limiting smooth case is obtained. The results for the faceted surfaces are calculated using a wedge UTD MoM approach. The general approach is similar to the one used in the previous examples. Edge diffraction at grazing incidence is included but not multiple reflections [Marcus 2004]. We will find that the results for the faceted surfaces considered here agree closely with the results for the corresponding smooth surfaces. The faceted cylindrical antennas considered here consist of rectangular facets with waveguide-fed rectangular apertures (0.33 0.73 ). The longest side of each aperture is parallel to the axis of the cylinder and the aperture is centered on the facet, resulting in horizontal or E-plane polarization. The faceted cylinders have been chosen so that their circumference is identical to that of a corresponding smoothly curved cylinder. The radius
By combining the techniques for drawing straight segments and curved segments, you can create lines that contain both. Figure 27.11 shows three lines made up of straight and curved segments, as well as curved segments joined by smooth points and curved segments joined by corner points.
The pixel generation circuit generates the 3-bit rgb signal for the VGA port. The external control and data signals specify the content of the screen, and the p i x e l - x and pixel-y signals from the vga-sync circuit provide the current coordinates of the pixel. For our discussion purposes, we divided this circuit into three broad categories: 0 Bit-mapped scheme 0 Tile-mapped scheme 0 Object-mapped scheme In a bit-mapped scheme, a video memory is used to store the data to be displayed on the screen. Each pixel of the screen is mapped directly to a memory word, and the p i x e l - x and pixel-y signals form the address. A graphics processing circuit continuously updates the screen and writes relevant data to the video memory. A retrieval circuit continuously reads the video memory and routes the data to the r g b signal. This is the scheme used in today s high-performance video controller. For 640-by-480 resolution, there are about 3 10k (i.e., 640*480) pixels on a screen. This translates to 310k memory bits for a monochrome display and 930k memory bits (i.e., 3 bits per pixel) for a 3-bit color display. A bit-mapped example is discussed in Section 12.5. To reduce the memory requirement, one alternative is to use a tile-mapped scheme. In this scheme, we group a collection of bits to form a tile and treat each tile as a display unit. For example. we can define an 8-by-8 square of pixels (i.e., 64 pixels) as a tile. The 640-by-480 pixel-oriented screen becomes an 80-by-60 tile-oriented screen. Only 4800 (i.e., 8060) words are needed for the tile memory. The number of bits in a word depends on the number of tile patterns. For example, if there are 32 tile patterns, each word should contain 5 bits, and the size of the tile memory is about 24k bits (i.e., 5*4800). The tile-mapped scheme usually requires a ROM to store the tile patterns. We call it pattern memory. Assume that monochrome patterns are used in the previous example. Each 8-by8 tile pattern requires 64 bits, and the entire 32 patterns need 2K (i.e., 8*8*32) bits. The overall memory requirement is about 26k bits, which is much smaller than the 310k bits of the bit-mapped scheme. The text display discussed in 13 is based on this scheme. For some applications, the video display can be very simple and contains only a few objects. Instead of wasting memory to store a mostly blank screen, we can generate these objects using simple object generation circuits. We call this approach an object-mapped scheme. An object-mapped example is discussed in Section 12.4. The three schemes can be mixed together to generate a full screen. For example, we can use a bit-mapped scheme to generate the background and use an object-mapped scheme to produce the main objects. We can also use a bit-mapped scheme for one portion of a screen and tile-mapped text for another part of the screen.
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