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This section covers a variety of chart construction issues. All too often, charts don t incorporate certain kinds of constructions because it is not realized that options and solutions are available.
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Your setting for the Scale attribute determines how your movie is viewed when resized with the plugin width and height measurements.
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Before discussing the MovieClip methods for programmatically creating other MovieClip objects, you need to first consider an issue that is key to understanding how to work with all of them. Flash uses an internal concept of depths to determine stacking order of objects on the stage. Let s take a closer look at this idea. You are probably already familiar with how layers work within your Flash movies. In the Flash authoring application, you can create, reorder, and delete layers from timelines within the movie. Contents of a layer placed above others will appear above the contents of the layers below. Layers are a means of creating a Z-axis within two-dimensional spaces. This is a convention seen in many other applications, and should not be unfamiliar to you. What you might not know is that there are several additional possible levels of stacking order that can take place within a Flash movie. But layers are an authoring time convention only. Once Flash has exported the movie, the SWF doesn t know anything about layers. Instead, everything in the movie is converted into a depth. A depth is a numeric value that Flash uses to determine the Z-axis placement of an object. Objects with higher depth values appear in front of objects with lower depths. Each MovieClip object has its own internal depths. Therefore, depth 1 within _root does not interfere with depth 1 of a nested MovieClip object. However, within each MovieClip each depth can contain only one object. Therefore, if you attempt to create a new instance at the same depth as another object, the original object will be overwritten. Flash automatically assigns unique depths to instances created during authoring time. The first instance within each MovieClip is given a depth of -16384. Subsequent objects are given incrementally higher depths (-16383, -16382, and so on). Flash uses these very low numbers so that they are not likely to interfere with instances you create programmatically. It is suggested that you begin creating new programmatically generated instances with a depth of 0. When you create a lot of MovieClip objects (and TextField objects as well), it can become somewhat of a chore to keep track of what depths have been used. Remember, if you accidentally add a new instance at a depth that is already used, the new object will overwrite the existing instance. Due to this, Flash MX 2004 introduced the new getNextHighestDepth() method. This method always returns the next highest depth (starting from 0) within the MovieClip from which it is called. For example, to get the next highest depth within an instance named mCircle you can use the following code:
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Certain objects such as text, AP elements, and tables enable you to specify a color attribute. The Property inspector alerts you to these options with a small color box next to the text box. You can type in a color s name (such as blue) or its six-figure hexadecimal value (such as #3366FF), or select the color box. Choosing the color box opens a color picker, shown in Figure 3-25, that displays the colors common to both the Netscape and Microsoft browsers the so-called browser-safe colors. You can go outside of this range by clicking the System Color Picker icon in the upper-right corner of the color picker. Selecting this icon opens a full-range Color dialog box in which you can choose a color visually or enter its red, green, and blue values or its hue, saturation, and luminance values. FIGURE 3-25
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# create and verify signatures sign: fn (sk: ref SK, exp: int, state: ref DigestState, ha: string): ref Certificate; verify: fn (pk: ref PK, cert: ref Certificate, state: ref DigestState): int; # generate keys genSK: fn (algname, owner: string, length: int): ref SK; genSKfromPK: fn (pk: ref PK, owner: string): ref SK; sktopk: fn (sk: ref SK) : ref PK; f digests cloneDigestState: fn (state: ref DigestState): ref DigestState; sha: fn(buf: array of byte, n: int, digest: array of byte, state: ref DigestState): ref DigestState;
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Where {your user name} appears, substitute it with the user name that is set on your computer. If a Book.xlt file already exists, make a backup copy just in case you need to revert to it at a later date. If you re doing this for the first time, chances are there is no Book.xlt file in this directory. The only file you ll see in this directory is PERSONAL.XLS. Leave that file alone! If there is no Book.xlt file, create one. Open a new spreadsheet as you normally would. Make changes to the spreadsheet the way you want. For instance, you can enable the preview pictures in the file properties, or set it so that gridlines don t appear on the first worksheet. When you are satisfied with your settings, click File Save As and set the Save as Type to Template (*.xlt). There are two small wrinkles to watch for:
Anchor tags have another use; they can be a marker in the current document to provide a bookmark that can be directly linked to. For example, a large document might have several sections. You can place links at the top of the document (or in a special navigation frame) to each section, enabling the user to easily access each section. To create an anchor in a document, use the anchor tag with the name attribute. For example, the following code creates an introduction anchor at the Introduction heading:
When you click a field formatted as a pop-up menu, a traditional pop-up menu appears. Unlike using a drop-down list, you cannot manually enter a value that is not in the menu unless you have included an Other menu choice.
or many serious Web developers, Flash 5 s enhanced programming capabilities are the single most important new feature of the product. Now, more than ever, elements inside Flash movies can be dynamic, have machine-calculated properties, and respond to user input. Movies can now communicate with server-side applications and scripts by sending and receiving processed and raw data. What does this mean for your movies It means you now have the tools that you need to produce truly advanced movies (such as Flash asteroids, a multiplayer role-playing adventure game, or a navigational interface with a memory of the user s moves are entirely possible). It also means that Flash can be used to produce many complex Web applications (such as databasedriven e-commerce product catalogs) without the need for Macromedia Generator. This chapter introduces you to the new programming structure of ActionScript and explains how to start using code within your Flash movies.
Don t drag the De-noise slider too far, as you may lose detail in the photo.
To select a TWAIN source in Fireworks, follow these steps: 1. Choose File Scan Twain Source. Fireworks displays the Select a source dialog box (see Figure 14-2).
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