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Data : M, POsToMove Result : migrate partition objects in POsToMove begin / Step 1: collect entities to process and clear partitioning data / for each Mid POsToMove do insert Mid into vector entsToUpdt[d]; reset partition classi cation and P ; q for each Mj { (Mid )} do q insert Mj into entsToUpdt[q]; reset partition classi cation and P ; endfor endfor / Step 2: determine residence partition / for each Mid entsToUpdt[d] do set P of Mid ; endfor do one round communication to unify P of partition boundary entities; / Step 3: update partition classi cation and collect entities to remove / for d 3 to 0 do for each Mid entsToUpdt[d] do determine partition classi cation; / if Plocal P [Mid ] do insert Mid into entsToRmv[d]; endif endfor endfor / Step 4: exchange entities / for d 0 to 3 do M exchngEnts(entsToUpdt[d]); / Algorithm 19.2 / endfor / Step 5: remove unnecessary entities / for d 3 to 0 do for each Mid entsToRmv[d] do if Mid is on partition boundary do remove copies of Mid on other partitions; endif remove Mid ; endfor endfor / Step 6: update ownership / for each Pid in P do owning partition of Pid the poorest partition among P [Pid ]; endfor end
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APPENDICES In the rst appendix some terminology used throughout this chapter is explained. The second appendix shows the complete solution to test case Zwolle as generated by the multiple-period heuristic. Appendix: Terminology People who study the shunting problem use speci c terminology to describe the planning process, the objects involved, and their motions. Here we de ne and explain some terminology used throughout this chapter. (Sub-) Train, Train Unit, and Material
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6.6.1. Volatile Organic Compound Regulations
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10.3.2 Human injury The final aspect of blast analysis is the determination of the level of human injury. Injury can be caused by primary, secondary, or tertiary blast effects. Primary injury is caused by the direct effects of the high shock pressures associated with blast on the structure. Typical primary injuries are blast lung and eardrum rupture. Secondary injuries are those caused by fragments from the structure, or more typically a weapon system. The final mechanism, tertiary injury, is that caused by the kinematic response of the structure and human. All three of these mechanisms have the potential to cause severe injury, and should be considered in the blast assessment. Primary injury may be assessed by comparing the predicted blast pressures, obtained from CFD or hand calculations, to standard injury data. The development of injury criteria for blast, particularly with respect to enclosed spaces which cause a complex blast patterns, is particularly important and FNC has been working in this area for a number of years. Secondary injury requires separate analysis methods to determine the trajectory of structural fragments and their resulting impact. From this it is possible to determine the likelihood of a fragment hit on personnel. The subsequent lethality can then be determined using empirical based injury criteria. Tertiary injury can be examined at two levels of complexity. First, the kinematic response data can be reviewed and the likely injury levels deduced based on comparison with known injury data. However, if a greater level of confidence in the predictions is required then it is necessary to conduct a more comprehensive assessment. This more complex analysis requires a human modelling technique to examine the motion of the individuals and their interaction with local structures. FNC has developed a technique, which incorporates soft tissue modelling, for simulating humans in such environments to provide an assessment of injury. Figure 10.12 illustrates the effect of a nearby blast on an individual. The model would receive an input from that predicted by the CFD blast modelling.
+---------------+------+-------------------------------------------+ | Host | User | Password | +---------------+------+-------------------------------------------+ | localhost | root | *D8DECEC305209EEFEC43008E1D420E1AA06B19E0 | | mattscomputer | root | *D8DECEC305209EEFEC43008E1D420E1AA06B19E0 | | | root | *D8DECEC305209EEFEC43008E1D420E1AA06B19E0 | | localhost | | | | mattscomputer | | | +---------------+------+-------------------------------------------+
Each thread has some state information stored in a PyThreadState structure, and a global variable holds a pointer to the current thread s state. To release and reacquire the GIL, use the standard Python macros:
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