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where BWRF = bandwidth at RF port, BWLO = bandwidth at LO port, if the bandwidth is judged by the criterion of the return loss, S11 = S22 = S33 = 10 dB. In a UWB system, the bandwidth of the IQ modulator designed for band 2, group 1 is expected to be BWRF = 3.796 to 4.324 GHz, BWLO = 3.696 to 4.224 GHz. Obviously the bandwidth is not wide enough to cover band 2, group 1 in a UWB system. Figure 11.25 also displays a very narrow bandwidth response since most portions of the traces of S11, S22, and S33 are outside the demarcation circle, S11 = S22 = S33 = 10 dB. They are scattered over a large area on the Smith chart, although the three impedances corresponding to the speci c frequencies, S11 at 100 MHz, S22 at 4.06 GHz, and S33 at 3.96 GHz, are inside the demarcation circle. From now on we are going to ignore the IF port because
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SIMULTANEOUS M-ESTIMATES OF LOCATION AND SCALE
Key Management Entities (KMEs) are the management, administrative, or service components of a business or organization that, taken as a whole, describe what the entity does. These KMEs are not on the organizational chart and often span multiple departments. Payroll processing, for example, is a KME that spans the enterprise. Although the KME for payroll is concentrated in the Of ce of Payroll Administration, the KME spans Millennium City because it requires the participation of more than one logical unit or OU. Every department processes its payroll by processing time sheets, data input (time/entry databases), sick leave, raises, check issues, check printing, bank reconciliation, direct deposits, and so on. The KMEs need not be physical groups; they can be logically dispersed between several departments and across several domain boundaries, remote sites, and so on. All KMEs, after they re identi ed, are best represented on a matrix of the enterprise. Each KME represents an area of responsibility that must be measured and evaluated. After you have identi ed the KMEs, you can learn about the IT/IS systems and technologies that have been implemented to assist them and ultimately how both LDS and PDS can emerge to accommodate them. Figure 19-2 shows the KME matrix for DITT.
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Now that you can execute code in Debug mode with the Visual Studio debugger environment, and selectively halt the execution into Break mode, you can then use several other tools to view the current state of the application and its data. Call stack The Call Stack is a stack list that contains the information for each function call leading up to the current function. The current function is at the top, and every function down the call chain is listed beneath it. This is a powerful tool for determining which route the program took to a function that is having a potential problem. This is especially true when you are working with components, where a number of clients can be calling into your component's methods. It's possible that some of them may not be passing correct information or aren't using your component properly. To display the Call Stack window, press Ctrl+Alt+C or select the Call Stack command from the window tool of the Debug toolbar (same place as the Breakpoint window command). The call stack is only available when you run a program. You can also programmatically obtain a stack trace. The Exception class has a StackTrace property that dumps the current stack trace as a string. This shows all functions leading up to the current function where the exception is being handled. The following code dumps the stack trace to the console window if an error occurs: Try ' Program code here Catch e As Exception Console.WriteLine(e.StackTrace) End Try If you want a stack trace without an exception, you can call Environment.StackTrace instead. Note The stack trace can only display some information, such as source code file names and line numbers, if you compile with Debug information turned on. Autos When the execution has halted at a breakpoint, or you are stepping through code, you have several tools from which to check the value of the current data being used by the program. The Autos window (see Figure 18-10) displays all the variables in the current statement of execution, as well as those in the previous line of code. To display the Autos window, press Ctrl+Alt+V,A, or select the Autos command from the window tool of the Debug toolbar. The Autos window is only available when you run a program and are either at a breakpoint or are stepping through the code in other words, Break mode.
Markowitz was able to automate this process with a computer program, as described at FlawOfAverages.com.
The rst wireless packet radio system was the ALOHA system of the University of Hawaii; it was used to connect computer terminals in different parts of this archipelago to the central computer in Honululu. We consider in the following the case when multiple MSs try to transmit packets to a given BS; however, the principle also applies to ad hoc and sensor networks. For an ALOHA system, each user sends packets to the BS whenever the data source makes them available. A TX does not take into consideration whether other users are already transmitting. Now, the situation can arise that several users want to transmit information simultaneously. When two TXs transmit packets at the same time, at least one of these packets suffers so much interference that it becomes unusable, and has to be retransmitted. Such collisions thus decrease the effective data rate of the system. Therefore, an ALOHA system becomes inef cient when the load is large, and thus the probability of collisions becomes large. If the starting time of packet transmission is chosen completely at random by the TX, then the system is called a pure or unslotted ALOHA system. In the following, we determine the possible throughput of an unslotted ALOHA system. For that purpose, we rst determine the possible collision time i.e., the time during which collisions with packets of other users are possible; we assume that all packets have the same length Tp . Figure 17.5 shows that packet A (from TX 2) can suffer collisions with packets that are transmitted by TX 1 either before or after packet A. We assume here that even a short collision leads to such strong interference that the packet has to be retransmitted. In order to completely avoid collisions, a packet from TX 1 must start its transmission
FIGURE 5.14 Edges for Fillet and Chamfer features
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